![]() There’s a very nice loop to it all, especially owing to Nayuta’s background as a PSP exclusive upon its original release. ![]() RPG progression is handled by both story progress gating Gear Craft abilities, as well as earning stamps for your tally card you can return to Nayuta’s swordmaster in exchange for new skills, buffs, and even occasional equipment. There’s platforming, puzzles involving hitting switches, maneuvering boxes, and contending with whatever environmental gimmicks a given stage possesses. Instead of exploring a large open world, Nayuta is a stage-based affair, in which players will receive a grading depending on their performance within the level. ![]() Gameplay-wise, while Nayuta has all of the staples of an RPG - levels, stats, equipment that modify said stats - it’s probably better to call the game an action platformer with RPG progression. The gameplay, story and presentation are all vastly different from Zemuria’s long-running epic. You can start here without any worries and even if you decidedly dislike Trails, there’s still plenty of reason to give the game a shot. Any connections it may or may not have to later entries don’t matter, as Nayuta as a game is entirely standalone. Whether you’re new to the Trails series, or a veteran who’s played them all, everyone starts on equal ground with Nayuta. First things first you’ve read the title. ![]()
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